I read in the bug forums that there is a bug that it doesn't deliver fuel to farms that were build afterwards. They're releasing info on 8.1 within a week or so. This has never happened to me. Fixed an issue where one multiplayer team could obtain the Great Eastern ship from another team. This fixes a crash on start because corrupted save files will no longer be loaded on game start. Fixed an issue where the Arctic region harbor flags were not properly reacting to wind direction on the World Map. Fixed a rare issue where a stone railway bride could reduce the range of some adjacent buildings. Fixed an issue in the Trade Menu where the scroll bar would show up as very small when assigning several ships on a Trade Route. Fixed a rare issue where delivering goods for a quest would consume all goods on the ship. Fixed an issue with Jean La Fortune could disappear from the Diplomacy menu. Special visitors are now accepted or declined directly from the notification about their arrival, instead of going to the Public Mooring. Fixed an issue where a text in the options menu was not translated. Increased the time between newspapers being published in the late stages of the game. Go forth and keep building! New cosmetic items for Farmers and Industry areas and Super Ship - The Great Eastern!!! By holding the “CTRL” key and clicking on the loaded good, the ship will unload this entire slot to harbour storage.”. Fixed a display issue with the quest “Setting Sail” in the Russian localization. Fixed an issue with tutorial text bubbles remaining active and pointing to invalid positions. I have a feeling the developers where trying to use pricing references from 200+ years ago to come up with these prices for ANNO 1800. I really appreciate it thank you. Press J to jump to the feed. Fixed an issue where the Schooner UI was offset in the trade menu with another party. I wish it worked for everyone. I’ve noticed the same thing. Also, it is worth to check out for updates - most of today's games have the automatic patches installation system on startup if internet connection is available. I am glad to see that more fixes are being implemented to help keep the build stable. Interesting to watch how the developers experiment with the game. ANNO, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Fixed a graphical issue with the Fuel Tank feedback units crossing a bridge. Cotton was also precious as where some of the other raw materials in those times. 30 50 40 10 10 Tried it and seems to work SOME of the time by doing it this way. -75 Adjusted behavior of the notifications archive, as previously the filtered notifications would still count towards the maximum stored notifications. The continuous fight against the size of the maps and the use of influence is unworthy of a building game. Fuel Station They also show which session they are currently in. Solved an issue where “Offer a trade” expedition event of the rescue mission contains “Open a map” button which leads to the empty Arctic map with empty ship inventory. Fixed an issue where debug text was present when claiming shares after a military takeover. Release Notes and Overview of all Game Updates. It need railway connection to the oil harbour, from which the trains will supply the fuel station with oil. Sticky posts Likes Info Action. Fixed an issue where not all harbour crates got deleted after the player took control of Bright Sands in the campaign. Release: October 22, 6pm CEST/ 12pm EST/ 9AM PST. Fixed an issue with blueprint object menus in multiplayer games. ... Fuel station range - Question. Anno 1800. It consumes 1 ton of oil and produces 1 ton of fuel every 15 seconds, thus producing 4 tons of fuel every minute. Fixed an issue with the tractor tutorial quest trigger in multiplayer. Fixed an issue with the marketplace object menu that caused it to remain stuck when quickly changing it. Fixed an issue where save games were still present after deleting them. with each new DSL, I have an increasing number of unemployed people ( farmers, workers, etc ), It would be very cool if we added to the game , like Anno 1404, homeless people and bandits, it would be nice if you set the new world islands to be wide and large, and it is better to make a new map with the mainland, New world is so relaxing, I feel like it’s a great to have 2 big main islands in old world and new world. And this DLC ist really awesome. It is now possible to filter the goods via their associated region. Previously the Day & Night Cycle menu would occasionally appear at the top right edge of the screen when starting a new game or loading save file. Anno 1800 is a city-building real-time strategy video game, developed by Blue Byte and published by Ubisoft, and launched on April 16, 2019 in North America. Fixed a crash when trying to quit the game via Alt+F4 on Windows 7 or 8.1. Closing the newspaper editing screen without publishing the newspaper will now reset the player made changes. Fixed a rare issue with active quests only being displayed in the quest tracker and not in the quest book. Refined the item pools of some third-party traders. Fixed an issue where no resolution options were available if a graphics adapter was chosen which had previously been disabled via AMD Radeon settings. извиняюсь ,возможно об этом уже где то было написано. Input Fixed an issue where the “The Tractor Test” quest would be displayed twice in the quest tracker in multiplayer. Hopefully a fix will be out soon! Solved an issue where clicking a production building doesn’t trigger any message when no problem info layer is present. Fixed an issue where the buy ship prompt would appear multiple times when changing build mode while having a ship selected. Dirt Road 86Paved Street 129 I have problems with the diving quest (sunken treasures), after confirming the quest the diving places don’t come up on the map. Fixed an issue with a missing icon for “The Elusive Fern Flower” botanical item. All five construction good slots in the top menu bar can now be customized to show any good you want. Solved an UI issue where Buy/Sell icons from the first row of goods in the Harbor Building object menu would get cut-off when set for max values. Bright Harvest brings new mechanics Silos, Tractors and Fuel stations. Added the functionality to search for items which provide electricity. Fixed a typo in the “Mission to the New World” quest description. Fixed an issue where the player could get stuck in the world map when trying to enter a special camera mode during transition to said map. Fixed an issue with 50 tons of Bread being stockpiled for no reason. The same is true for some items with a “Harbour Activity” buff. Keep an eye on their area-of-effect, too; you may need multiple fire stations to cover larger cities. Fixed an issue where the planting trees process was reset after a save/load action. I did agree with some of those new prices. Added infotips to the skin options for ships. Percentual buffs now impact ships’ current HP by adding or removing a percentage of the current HP, rather than the maximum HP. We gonna go through all … 25000 Fixed an issue where only a white screen was displayed during loading instead of a picture. And STILL there is no fix coming for it. As soon as we have news regarding Game Update 9, we will of course share them here. 5x5 Fixed an issue where unconnected warehouses would still deliver goods to the island storage. Edit: I thougt it was the Spice it Up this morning, so I started a whole new game today. хотелось узнать насчет работы испытаний. Fixed an UI issue where the electricity background in object menus could get off-set. Pressing the “J” key will jump to the next ruined building, regardless of your current session. Solved an issue where items with the “Peace Mode” effect also grants damage immunity against mines. It’s great to see some QoL additions that games like Anno 1404 had back in the day (CTRL to unload near Trading Posts). Eli Bleakworth now only sells specialist items and Archibald Blake is the only trader selling edicts. This was confirmed to work on Discord. Fixed an issue where Storage Warehouses/Trading post and Oil Harbour would not show upgrade arrows when using Upgrade Mode. Range I have been wait for this for almost a year now. Removed the audio for some frequently used side notifications to avoid audio spamming.